THE FIRST BERSERKER: KHAZAN SECRETS

The First Berserker: Khazan Secrets

The First Berserker: Khazan Secrets

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Os intensos gráficos 3D no visual cel shading de The First Berserker: Khazan dão vida ao mundo por Arad usando uma vivacidade semelhante à por um anime.

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And if you don't like parrying or deflection? Each weapon has a whole skill section dedicated to dodge and post-dodge attacks, and you can even use some skills in place of a dodge to enhance their effectiveness.

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Khazan's chance for revenge comes when he's freed and possessed by a netherworld spirit called the Blade Phantom (again, anime). For all you Elden Ring fans, this edgy ghost is voiced by Anthony Howell of Margit/Morgott fame, and yes, it is amazing having the Fell Omen pop up and tell you how much you suck when a boss flattens you.

Outra coisa qual também incomoda bem é este fato do progresso em atalhos dentro dos mapas não ficar salvo permanentemente pelo game, quando comecei a criar backtracking nos mapas anteriores para pegar ESTES colecionáveis da platina, me deparei utilizando todos os atalhos que eu tinha aberto, completamente fechados.

Unlike Black Myth: Wukong, Khazan doesn't feel like a game you can brute force. But for those who are willing to engage, it has some of the The First Berserker: Khazan best designed bosses I've seen in a soulslike, and rewards you for smart play.

General Khazan is a little like Guts, actually—at least in the fact that he says very little—and this is a revenge story after all. It's got some fun twists and turns, and I'm sure it'll be enjoyable for Dungeon Fighter Em linha fans, but Khazan is too damn flat and unexpressive as a protagonist for me.

Speaking of nice little rewards; another of Khazan's genius features is that it gives Lacrima (souls to level stats) and skill points for fighting bosses. That's right, not beating bosses; simply fighting them. "How is that not entirely broken?

Another way Khazan encourages these experiments is with no respec costs for skills. If something isn't working, change your entire build right outside the boss door.

Este único detalhe aqui é qual as vezes tem um filtro exagerado demais em certas áreas, ao ponto por incomodar visualmente e dificultar para enxergar inimigos e produtos.

Don't get me wrong; the combat is still very well designed, and 90% of missions primarily consist of that, so if you're enjoying smacking enemies around it might not bother you too much.

A clara inspiração de modo a isso foi Nioh, que similarmente identicamente conjuntamente utiliza um sistema natural semelhante, mas isso tira um pouco do charme por um Souls e a graça de explorar 1 mundo interconectado e dar caminhos bem escondidos entre as áreas.

O visual por animação 3D no visual cel shading implementado utilizando a tecnologia Unreal Engine oferece deslumbrantes cenários de modo a que os jogadores sintam saiba como se estivessem assistindo a uma animaçãeste.

Vejo isso Muito mais saiba como uma decisão para promover este desenvolvimento, já qual criar um mapa completo da amplamente mais manejorefregatráfego, porém junte isso ao fato por qual as armas são drops aleatórios de inimigos e o ímpeto do explorar diminui bastante, usando 1 Bastante impacto até mesmo na atmosfera geral do jogo.

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